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Chapter 226:Simplifying complexity

Zhong Ming also does not care too much about everyone's expression, at first glance, the design concept of this game, many people may really be confused, and even some professionals, will not be optimistic.

Why not look good?

Because this game has almost completely subverted a lot of basic understanding of traditional games!

The simplest point is that a bloody lesson from many games is that the game system can't be too complicated, but it should be simplified.

If you can make complex play simple, that is the master.

Because most of the players come to play the game, it is with a kind of entertainment mentality.The game is too complicated, which means that the cost of learning rises, which will inevitably cause the irritability of the players.

I come to play the game, is a piece of fun, the result you let me learn this way of play, that play, learn ten minutes more than the class is brain-burning?

Therefore, generally like this play is too complex game, it will naturally persuade a lot of players, which is why many designers are particularly advocating "simplification", as far as possible slowly open the function, slowly guide, in order to reduce the learning cost of players as much as possible.

Play slowly open, first to show the player the core gameplay, core fun, a simple core gameplay allows the player to play with it, and then in ten minutes, the player is slightly tired, and then open a new way of play, so gradually, in order to keep the player patience, but also let the player get the most fun, they will survive in the game.

But "Taiwu Draw" is not so, this game, almost all the want to play, all the brain into the game.

In addition, many of the designs of "Taiwu Painting Volume" have subverted the traditional game, which may make many people feel embarrassed.

But once you play it, you will find that the game can still do this.

For example, the core combat system in the game, there are internal, external, operation, heart, five lines of kemut, real anger, muzzle, injury, practice and so on complex settings, not to mention the first time to play, many people play for an hour, but also completely did not understand what these contents are.

But once you find the doorway inside after you study, you will feel that this combat system is simply a genius!

In fact, in the past life of the bell, "Taiwu Painting Book" hit a lot of people's faces.

Especially the faces of domestic game companies, who self-proselves as senior producers!

Before the launch of "Taiwu Drawer", there are many large-scale large-scale production games, all boasting that they have built a complete river and lake, claiming that players can experience the peace of mind in their own games, however, players do not buy.

It is "Taiwu Painting", which is completely unknown to many insiders in the eyes of the so-called independent game, but has obtained a double harvest of sales and word of mouth.

Many large companies, large-scale production claims to be made, but the actual kernel, or inseparable from the "liver" and "krypton", so the player can easily see, this is just a batch of a piece of the skin.

The so-called research and development team of hundreds of people, invested more than 100 million, the result of the game, in the fun of not as a three-person development of independent games.

Not optimistic about the gameplay of "Taiwu Draw", that players can not accept such a high learning cost and such a complex game system, but the players accept, not only accept, but also willing to pay to buy!

So, if the "Taiwu Painting Book" in Zhong Ming's previous life proves anything, it proves one thing: the game is not a certain rule and an insurmountable iron law, the ultimate purpose of the game, or to bring players fun.As long as you sincerely make a fun game, you will be loved by the players!

Therefore, Zhong Ming made the Taiwu Painting Volume the first game of the glimmer studio at the beginning of the new year, and was confident in it!

...

The conference room.

Zhong Ming briefly introduced some basic gameplay of Taiwu Painting, including NPC system, large map exploration, combat system, professional system and so on.

Every system is complicated!

Although the bell has been as deep and easy to understand as possible, there are still many people who frown frequently.

For example, the character interface.

Just the basic attributes, there are eleven attributes such as title, identity, subordination, position, reputation, and good feelings, as well as six main attributes such as physique, root bones, and six defensive attributes such as body care, inner breath, etc. In addition to character characteristics, seven-dimensional attributes, etc. There are so many character attributes alone, and there are special meanings behind each attribute.

That is to say, just this one page needs to be understood by the player, there are as many as 30 or 40 concepts.

Many concepts, such as reputation, look better understood, but in fact in the game this property can play a role, or have to seriously understand to know.

As for other attributes, such as the seven-yuan assignment, this thing is likely that many people will not understand even if they look at the introduction.

Many people see this interface of character attributes, the first reaction is, chaos!Too much stuff!

This is not like a game, but like a big table, full of words and data, see a little headache.

It’s just a small system in a big system.

In the system of people alone, in addition to the character attributes, there are several tabs such as props, packages, skills, and exercises, and the content of each tab is quite complicated!

This is more desperate.

These people in the project, just like listening to lectures, all of them locked their brows and listened desperately, afraid of missing something.

Especially Fu Xing'an and Jia Jia, two of them are world architects, one is a numerical designer, must fully understand and understand the set of things that Zhong Mingming said, otherwise they can't guide the program to do, so the pressure is big.

Fu Xing'an probably felt that he could not remember many things, and also opened the bracelet to take notes on it.

However, many people listen carefully while feeling a kind of desperate.

Is it really possible?

We don’t understand ourselves, do we expect players to understand?

Strictly speaking, the content of this game is very rich.

After listening to the explanation of the bell, most people believed that this game was indeed rich in content, and even rich.

Even this game is strictly speaking, it can be said to be a sandbox, it can also be said to be a roguelike game, but also integrated with text adventure, character development and other elements.

Of course, many players and even the definition of sandbox in the game media continue to dilute, the narrow meaning of the sand box game to have "sand" and "box", "sand" means that players are free to create, rewrite the content of the game, and "box" is that the player can play freely within a certain range, this range is often very large.

However, because the concept of sandbox games became more and more famous, it was diluted to a certain extent, and later, the sandbox game in a broad sense became synonymous with open world games.

"Taiwu Painting" is also barely a broad sandbox, called it a sandbox, but also to let the players can better understand.In fact, it is a standard roguelike game, which has all the basic characteristics of generating random, one-way, irretrievable, game nonlinearity, simple graphics, and complex gameplay.

Of course, what kind of game belongs to, what is called, these are not important, labeling the game just to allow players to better target this category to find their favorite games.

Whether you really succeed depends on the quality of the game itself.

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