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Chapter 270:Basic Gameplay

Here are some of the basic game settings for Dawn.

First of all, it is the core of the game.

At present, the Krypton bracelet game on the market, the core gameplay is basically divided into those major categories, there are horizontal action, 3D action, card-type turn-based combat, and some other types.

In general, the battle system of Krypton B&B B&B is divided into two broad categories: real-time combat and turn-based combat, which are subdivided into different small categories.

This core combat system is the core gameplay of the game.

For example, Mechao Era is a turn-based combat game in which players only need to click a few keys, and then watch a bunch of mechs fight each other.The derived system is "pumping mech", and some rare mechs require players to spend heavily on krypton.

Relatively speaking, these two practices have their advantages.

Turn-based combat is more relaxed, many players play bracelet game lazy operation, as long as the automatic battle to see a bunch of small people playing each other on the line, look at a red lively is very satisfied, occasionally operate their own way, but also get some sense of cool, can be said to have no burden.

Instant combat is relatively tired, because the player needs to control more, with a virtual joystick to control the direction, the release of general attack, special skills, may also have the key to avoid the enemy's big move, the operating coefficient is higher.But this feeling is more intense, is to do it yourself, rather than looking dry.

Overall, the current market bracelet game in the transition from automatic combat to real-time combat, is currently about a June 4 opening situation, the future of instant combat will certainly be more and more.

Because in real-time combat, automatic combat can also be completed through AI, but automatic turn-based combat wants to be transformed into real-time combat operated by players, which is impossible.

Therefore, the Battle Mode of Dawn is of course to choose the real-time combat + optional automatic combat method.

It is the meaning of the system that both the player is refreshed and does not cause too much operational burden to the player.

Second, the game’s perspective.

At present, the game on the market has roughly three viewing angles: 2D horizontal viewing angle, 3D locking viewing angle, and 3D lockless viewing angle.

2D horizontal version is very easy to understand, is a relatively low cost, safe and controllable approach, Mcs2D engine is the most mature, best used and free engine, the vast majority of startups will choose this engine to make games, 2D development costs relative to 3D is also much lower, all aspects of the cost performance is higher.

Moreover, many games adapted by anime IP are actually more suitable for 2D horizontal versions, and this traditional and ancient viewing mode is still continuing, and it is not possible to be eliminated in the short term.

But the disadvantage is also obvious, that is, it is not cool enough, and it cannot take advantage of the bracelet.

The bracelet is different from the mobile phone, it is usually like a watch without a display, but after activation, it will project a virtual screen on the player's arm, the screen can be large or small, but the highest resolution is 2K, the usual basic resolution, many people are used to adjust to the smallest picture of 720P, because the higher the resolution, the larger the screen, the faster the energy of the bracelet is consumed.

If you want, you can turn the screen of the virtual screen of the bracelet to the LCD TV of the bell ring in the past life, but the energy consumption is also rolling up, the original normal game can play a bracelet for more than ten hours, so the game supports up to one or two hours, obviously most people will not do so.

And the "preferential of the bracelet" is also on this projection screen.

Precisely because it is a projection screen, the projected screen is not necessarily a plane like a TV screen and a mobile phone screen, but it can also be a horizontal plane, which shows various holographic projection.

Obviously, the vertical picture, giving people the feeling is similar to the TV, mobile phone, even if the game is 3D, but the display form of the screen is 2D, giving people the performance of the picture, naturally a short distance.

But if it is a horizontal plane, showing a variety of three-dimensional holographic projection on it, this feeling is much cooler than 2D, and the expressiveness is much stronger.

At present, there are some mobile game companies on the market to develop similar games, and this trend is spreading very fast, known as "holographic 3D".

The Dawn will feature a holographic 3D lock-in perspective mode.

The reason why the viewing angle is to reduce unnecessary operations for the player.The operation of the bracelet game is already irritable, because all the operations are realized through the finger touch the virtual screen, and the feel may be worse than the phone screen of the bell ringing in the past life.Players want to play real-time combat games, virtual joystick + skill key press is tired, and then let the player free hands to change the perspective, that is, tired, it is not necessary.

The biggest advantage of the lock angle is that it is easy for players to play, such as the Diablo series of Zhongming's past life, which has always been a lock perspective (at most within a certain range of adjustment).

Of course, the lock angle does not mean that the viewing angle can not be moved at all, but the player can not casually force the viewing angle, because most of the players adjust the perspective, adjust to and turn themselves, and finally can only restore the default perspective.

In order to meet the needs of players to observe the game's inner sister up close, in automatic combat mode, players can have two new viewing angle options, one is the third person follow-up perspective, the other is the movie perspective.The cinematic viewing angle is equivalent to the freedom to switch between different movie seats, such as sometimes giving a overhead angle, elevation angle, etc., so that players can better watch the action and model details of the characters in the game.

Finally, the content and gameplay of the game.

The main game character of Dawn is a bunch of good-looking little sisters, and a small number of good-looking little brothers, the ratio of men and women is about 3:7.

These characters have different styles and different ways of fighting, but one thing in common is that they are very good-looking and very eye-to-eye.For example, the game must have a girl with a knife in a neon traditional costume, don't ask why.

After all, the times are changing, the demand for face will not change, the model looks good, and players will be willing to buy.

The game has a large map similar to Diablo, but it is not too big.

For every 10 levels of a map, the map of the whole world is temporarily composed of 7 to 8 small maps, which is also a big combination.

These field maps are mainly for players to be able to fight GVG activities, and when the GVG activities are opened, players will all concentrate on the big dogfight of GVG.

In normal times, these maps are also scattered with some monsters, players are free to choose the role of the upgrade, but the experience is relatively slow, is specifically reserved for heavy players content.

For casual players, the main resource acquisition is still done through a level, the level is equivalent to a private copy, there is a certain number of restrictions.

The level in the game is divided into two types, one is the single player challenge level, the other is the team challenge level.

In the team challenge level, players can play up to 3 characters at the same time, one of them to control, and the other two are controlled by the system.

At the same time, the player's team is equipped with a maximum of 5 characters, and the on-board role can be replaced according to different situations.Other roles outside the preparation, although not on the field, can still add some gain to the team.

That is to say, the pits on the role are often less said to be 3, and more than 5 are said.

Of course, these characters are not taken casually, part of the system to give, part of the player to go to the liver, and part of the money krypton gold to get.

Each character has an exclusive weapon and an exclusive prop, and the other items are universal.The exclusive weapon can be a specific copy of the liver, or directly kryptonite.

In short, in terms of basic gameplay, it is a micro-innovation of the common combat methods on the market, while ensuring the depth of the most basic pit.

It is also a derivative of the game.

The basic gameplay determines the lower limit of the game, and the derivative play law determines the upper limit of the game.

"Machine Age", mech battle is the basic gameplay, because this play is really very old-fashioned, so the lower limit of this game is very low; and the solution of Zhongming is to develop a new way of playing, that is, the star sea battlefield, the content of this derivative play is very rich, so the upper limit of the game, so that the "Machine Age" this game has a short return.

As for the "Dawn Era" game, the bell also specifically designed a lot of derivative play.

In simple terms, it is to fully inherit the experience of Xinghai battlefield gameplay and carry the GVG battle through!

Before the development of the star sea battlefield, Zhong Ming has been a simple observation of the current bracelet market, the result of the observation is that the current number of high-quality mobile games is not small, but can do GVG play well, almost no.

That is to say, most mobile game developers do not realize the importance of GVG gameplay in mobile games, but are still struggling with pictures, basic battles, krypton gold systems and so on.

Of course, not to say that these are not important, but to say that the development of the picture, the basic battle, kryptonite system has reached an extreme, and no matter how to engage in micro-innovation, their benefits are already very low.

But GVG play is a blind spot for many games, and there is still much to be done.So simple star sea battlefield play can be so popular, it is a good proof of this.

The reason why GVG play is important is ultimately because people are social animals.

For most players, the reason why they are keen on online games is that they don't like to play single-player games, because they can play with other players; and the reason why Tuhao likes krypton gold in online games is that online games have established a complete player ecology, and different players are divided into different levels, the more people, the better the effect of force.

Therefore, the real-time interaction of the player is the fundamental attribute of the online game.

To strengthen this real-time interaction, many gamers are racking their brains, on the PC side, this form of interaction may have been a lot, such as bringing newcomers, teachers, national battles, etc., in short, want to do everything possible to connect old players and new players, and use gameplay to increase the opportunity for them to know each other.

For example, the teacher system is actually a blinding system that wipes the edge ball, and most people collect the opposite sex.

Of course, the same is to do social, the means are elegant and vulgar, natural and blunt, but in short, a word, mobile games do a good job of social, basically can be invincible.

Because in the process of continuous influx of players, the player itself becomes one of the fun of the game, the more people, the better play.In this way, a positive virtuous circle is formed, forming a permanent movement.

Xinghai battlefield is not strictly the best way to play the national war, but because it appears in the bracelet game, it is highly sought after after, and it is precisely because of the game of different platforms, the evaluation system is not the same.

Now from the star sea battlefield this function release, only more than half a year, and "mechanical era" this project is too much, Xinghai battlefield released after a short period of warming, but soon by Liu Yuxin to get fucked up, so this function did not cause much attention.

In other words, Zhong Ming is now doing GVG play in Dawn Era, which is still promising.

Of course, since it is himself to personally operate, it will certainly not be like being in the starship battlefield.

The GVG gameplay in Dawn, by the standards of the world, is at least one to two years ahead of the curve, and this lead can establish enough advantages.

Unlike the Star Sea battlefield, the GVG battle in the Dawn Era has four relatively large activities, namely, legion trials, rebel crusade, intelligent weapons explosion, and energy mine army battle, these four activities are not all open at a time, but with the process of the game opening up one by one, the competition is becoming more and more fierce.

The Legion Trials is a regular world boss play, refreshed at 12 o'clock and 6 o'clock every day, two points in time.The legion, that is, the guild, the family, was only packaged with a more common name in the intellectual crisis.

After the beginning of the Corps Trials, each player can challenge a simple single-player copy, which is a mechanical boss with strong attack and defense, and each person dies with a certain time to be resurrected, the boss is divided into four stages, the more points are obtained later.In the end, two lists are formed with player points and the total points of the Legion, and rewards are awarded according to the list.

In addition, the first place in the individual list has a certain chance to get a special reward, that is, the mechanical boss model character in the copy can appear as a regular auxiliary role when brushing the copy, and can be traded.

In the early days, the player did not know much about the game, often only exposed to the basic gameplay, how to introduce the players from the basic gameplay to the GVG game, that is, through the Legion trial.This game is very simple, everyone can participate, its main goal is to cultivate the player to form a regular point to participate in the activity habits.

In online games, where the number of players has been determined, it is important to bring players together at the same time.Players have different habits, some like to play during the day, some like to play at night, how can let them all form a unified time online?through a similar special game.

The Legion Trials will be open on the first day of the service until the third day, during which it is mainly to cultivate the habit of regular participation in the activities of the players.At the same time, the management of each regiment will certainly repeatedly send e-mails or group chats to remind everyone to participate in the activities on time at 12 o'clock and 6 o'clock, because the team's ranking also has a lot of rewards.In this way, players' sense of time for GVG activities has been initially cultivated.

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