Comprehensive optimization plan
Chapter 410:Comprehensive optimization plan
Next, Hu Bin asked a few more questions.
But the bells all answered “this is part of the plot.”
Hu Bin is very speechless, this is really a universal answer!
Why is it that there are giants that can only cut the neck to kill giants in other places, why human technology points to the extent that they can use gas without inventing weapons of mass destruction, why there are three inexplicable high walls to block the giants outside the wall.
This world view is full of irrationalities and doubts from beginning to end, but no matter what questions Hu Bin asks, the bell is just a smile to answer: this is part of the plot.
Part of God's story!
If it is someone else, Hu Bin will feel that he is being cheated, but the other party is ringing, so Hu Bin will believe.
In any case, when it is developed, you will always get the entire script of the game, and then you will naturally know what these plots are.
For Hu Bin, although he only saw a few concept drawings, the game still impressed him in two aspects.
One is the combat system and the other is the world view.
The development of the combat system by the low light studio and Zhong Ming has always been a topic that players relish.
Before Zhong Ming joined the game industry, in fact, the game industry already had some conventional rules.For example, attacks, defenses, tumbling dodging, using skills, etc., many designers have gradually formed a set of norms in the process of exploring combat systems.
This specification is so perfect that most games can pass the score when making combat systems, as long as they are strictly in accordance with this set of norms.
In this case, it is very difficult to make further innovations in the combat system.
But the bell is precisely on this basis for three revolutionary innovations.
"zodiac guardian" established the combat mode of people and giant monsters, this climbing + fighting way, so that "zodiac guard" has become a similar combat mode of the paradigm, by countless 3A masterpieces to learn from.
"Ink and Smoke 2" establishes the combat mechanism of interaction with the environment in the 3A game, whether it is painting or calligraphy skills, it has greatly opened up the boundaries of combat.
As for "The Wolf", it is through the perfect fight, the design of this trick, the first fight in the game, made the feeling of the swordsman or samurai confrontation in reality.
These three games have an indelible influence on the current 3A's battle system, so that many players will feel that the combat system of similar action games has been almost tapped?
And now the answer given by the bell is in Hu Bin's hand.
This is the answer to the attack of the giant.
Of course, Attacking Giants may not be as groundbreaking as the first three games in terms of combat systems, but it is also extremely unique.
In Attack of the Giants, the player moves through a three-dimensional device and then cuts the giant’s neck with a blade in his hand.The same is the battle between humans and super-large monsters, but there is a clear difference with the Guardians of the Zodiac.
In Guardians of the Zodiac, players reach the weaknesses of large monsters by climbing, and although there may be a risk of being dumped by monsters during the climbing process, overall, the player's spirit does not have to be so tense.
However, "Giant of Attack" is different, after the player hooks the key parts of the giant through the three-dimensional mobile device, it is only rotating around the monster with an iron wire, and must be accelerated at the right time to close to choping out a fatal blow to work.
In this process, the player is in danger all the time.
The timing of acceleration is not right, it is not cut to the back of the neck, and it fails.
The process of flying procrastinated for too long, caught by the giant's investment skills, and failed;
Injury in the air, failure.
Although it is still a battle with very large monsters, for players, the operation is more cheerful, intuitive, more confrontational, and less fault tolerance.
This combat system is very suitable for the suffering mode of The Wolf.
"Wolf" combat system is not complicated, nothing more than a trick, in accordance with the way the enemy attacks, to fight, see or jump, under the enemy's super high attack desire, the player's game experience is both tense and exciting, the rookie will be breathless, the veteran is even a spark all the way to the enemy to finish.
The same is true of Attacking Giants, which has a very simple combat mode, hooking the giant through a three-dimensional maneuvering device, using an iron wire to surround the giant to aim at the back of the neck, and using a stereotyping motor device to accelerate close to the attack neck and kill it.
In this basic combat mode, the player has other options, such as attacking the other joints of the giant to kneel on the ground or lose the ability to attack, or replacing the parts of the three-dimensional mobile device hook to avoid the attack when the giant catches.
It can be imagined that the rookie playing this combat system is likely to be hooked up and then killed by the giant's hand on the ground, and the master playing this set of combat system is like cutting melons and cutting vegetables to kill one, flying in the sky all the way, and the action is as smooth as the water.
In other words, "Giant of Attack" through this special combat system, to achieve a similar effect to "only the wolf", but also for the "warming method of the giant enemy", put forward a different solution from the "zodiac guard".
This is the world view of the game.
Obviously, Attacking Giants has been a world view that is difficult to understand, or is full of "loopholes" and "unreasonable", from the beginning to all players.This is obviously a fantasy world, giants are more like some kind of fantasy terrorist creatures, but the people of this world seem to have no extraordinary power, can only rely on a very limited level of technology.
Set in this worldview, the terror of the giants is immaturely magnified, creating a sense of despair that is utterly powerless to resist.
The most interesting question for players is: How will this game explain this world view?How to be logically self-consistent?
This is also a hot topic that is bound to be triggered by the Attacking Giant.
"Some detailed settings, combat system documentation, and plot content, I'll give you one after another."After showing Hu Bin the contents of the bracelet, the bell honzer put the ring on the penetrating and stood up and prepared to leave.
“I have a request, can you show me the script first?”
The previous pile of questions still existed in Hu Bin's mind, which made him very eager to be answered now.
The bell smiled, “Don’t worry, you’ll see soon.”The plot of this game is very critical, consider the level design and the cutscene, this time is more time, to be exquisite.
...
In Zhong Ming's previous life, "Giant of Attack" comics have taken the world by storm, and there have been two well-known games.
But the heat of these two games is not too high, and the evaluation of the players is also more general.Most of the positive reviews are: well restored to the original.
But it is clear that it is not enough to simply restore the original to become a good game.
In the view of Zhong Ming, the reason why the "attacking giant" game in the past life is not enough is ultimately only one reason, that is, brown.
Not well produced!
This is partly because of the lack of strength of the producers, on the other hand, because there is a dimensional wall between the two artistic carriers of animation and games, and it is natural to encounter some setbacks when breaking through.
In terms of combat systems, Attacking Giants, while having a unique combat system, is nowhere near the same as a game like The Wolf.
In terms of plot, the original plot of Attacking Giant is regarded as a god, but the expressiveness of the game version is far from the game of "The Last of the Dead".
In other areas, such as level design, painting style, character modeling, action, derivative systems, etc., Giant Attack did not achieve the average of 3A masterpieces.
Therefore, Zhong Ming's past life "attacking giant" is only a work for comic book fans, for players who have not seen the anime original, this game is not very attractive, from the picture to the battle to the plot, give people the objective feeling is obviously different from the 3A masterpiece.
And that’s exactly what the bells want to change.
"Important Giant" has been a very good idea to change the type of game in anime works, for example: its combat system is relatively pure, the numerical balance in the battle is easy to control; all aspects of the setting is very perfect, including science and technology, humanities, combat strategy, etc., have very detailed elaboration.
But if you want to make a difference, it still takes a lot of effort and bold attempts.
Not to mention in this world, Zhong Ming did not launch the "attacking giant" comic book original, so that players accept this new IP, it is more necessary to make it perfect, the original of those grass snake gray line of the foreshadowing, complex characters, subtle feelings, all to be very perfect to show, in order to really make this game to the extreme.
In terms of painting style, Zhong Ming decided to adopt a realistic painting style, rather than being bound to the animation style.
That is to say, the scene and the character model inside may be closer to the style of "Wolf", turning the two-dimensional anime characters into real human models.
The original work of "Giant of Attack" is indeed anime work, but first, the original, the original, the original, the painting style of the comic can well show the atmosphere of despair, but once it becomes a 3D model, this atmosphere will be greatly reduced, and even let the player have a sense of family.
Zhong Ming's past life "attacking giant" game has such a problem, in full accordance with the anime image to make 3D models, the result is that although everyone's face in the game is very familiar, but there is no comic feeling, and even more see the play.The house was paper-like when fighting, and there was no such excitement and tension as the giant.
Through high-precision modeling, the "attacking giant" painting style twisted over, this realistic style is more conducive to highlighting the real sense of the world, so when eaten by giants, the player can feel this despair more truly.
Of course, the face shape, characteristics, etc. of the original character will still be retained, so as not to completely distinguish who is who.
In terms of combat systems, the past life of the bell-ringing "Giant of Attack" game made a game of mowing the lawn, and in the hands of the bell, it will become a suffering game.
The battle with the giants is extremely dangerous, and even the experienced investigators may die in an instant.
In the original "Giant of Attack", the scene of sudden and violent killing of human beings abounds:
The confident training of the graduates of the soldiers went on a mission, and the result was that the first time they saw the giant, they all collapsed, and they were eaten without effective resistance.
Experienced investigators have killed several giants, but when they encounter female giants and ape giants, even if there are many scenes, they are also violently killed on the spot, and they leave the scene in an instant.
Every time the investigation corps came back, the people asked them what they had gained, and the investigation corps could only answer in despair: it paid a huge price, but there was no gain.
This is the charm of the work "Giant of Attack", human beings are absolutely weak in the face of giants, except for a few hanging human beings, even if others are experienced investigators, death is only due to a moment of negligence.
If the "Attill Giant" is made into a lawn mowing game, the difficulty for the player is indeed reduced, but the atmosphere created by the original hard work has been completely destroyed.Imagine, how terrible the giants in front of them, how weak the human beings are, and how the player casually operates, and a battle directly cuts the melon and cut down dozens of giants, how the player feels this desperate atmosphere.
Therefore, the goal of Zhongming is to make "The Attacking Giant" with the same effect as "The Wolf", the new man suffers, the old hand cuts the grass.
In terms of the presentation of the plot, a large number of real-time calculus and cutscenes will be added to show many details in the anime.
For example, in the original comic, there were many foreshadowings of the three people, Reiner, Bertolt, and Ani: when the walls were destroyed and people were displaced, they gave the displaced people a picture of relief food, and one of the displaced people was Ani, Lena and Bertolt appeared in the background not far away; when Lena was a training soldier, he had many conversations with Bertolt when he returned to his hometown.
These brilliant foreshadowings buried from beginning to end are the embodiment of the powerful control of the plot by Yushan Chuang, and it is also one of the reasons why the giant of attack is highly sought after.
And in the game want to do a good job of the plot, but also must be inadvertently displayed in the player inadvertently, in order to reveal the moment, let the player experience a sincere shock.
In addition, in the level design, role movements, derivative systems, etc., the previous life of the "attacking giant" also has many problems, such as the level structure is very poor grasp, basically just in a semi-open scene casually thrown into a few giants to the player to cut, not as strict as the "Wolf" route strict planning, customs clearance skills; the character action is not smooth enough; many cutscene animation does not use the motion capture system, NPC in the dialogue scene are all like a wooden pile.
In these aspects, Zhong Mingming will be produced according to the standards of 3A masterpieces, and the game will be fully optimized.
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